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ALIFIYAH

HUSSAIN

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Give 'n Grab

The peer-to-peer food sharing app.

Connecting people to their new food friends

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Client

University of Toronto

Sector

Food Waste

Team

Siti Lei
Fahma Mohamed
Yilun Yang
Meera Laafir
Alifiyah Hussain

 

Skills

User Research
Visual Design
Interaction Design

Surveys & Interviews
Wireframing
Prototyping
Usability Testing

 

Timeline

9 Weeks

Tools

Figma
Miro
Canva
Illustra

 

My Role

I conducted primary and secondary research, leading data analysis and ideation sessions. I transformed insights into wireframes and prototypes and crafted narratives for stakeholder presentations

*illustrations by Trendify & myself
 

The Problem

Food cost is on the rise in Toronto, and, surprisingly, so is the amount of food waste each year.

Imagine this scenario: You're excited about a week of healthy eating, so you buy a bag of avocados. Fast forward four days, they're ripe and ready. But there's a catch: if not eaten in the next two days, they will spoil. They're destined for the compost. It's a familiar and frustrating cycle of purchasing with good intentions, only to see the food - and money - wasted.

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The Objective

The goal is to aid individuals in Toronto, particularly those who live alone, in better managing their food resources. This involves promoting mindful consumption, reducing over-purchasing, and ensuring perishable items are used before spoiling, thereby decreasing food waste and making food management more effective and less burdensome.

How might we enable single-person households in Toronto to effectively manage and minimize their food waste?

The Discovery Phase

Secondary Research

To understand and validate the extent of the food waste issue in Canada, I conducted comprehensive secondary research. This research involved analyzing existing data, reports, and studies to gain a deeper insight into the patterns and causes of food waste & cost in this specific context.

QUESTION

Are food costs on the rise?

Is food waste also increasing?

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FINDINGS

The cost of food reportedly went up 10.3% in 2022

*according to the Canada Food Price Report

This number was projected to rise another 5-7% in 2023

*according to the Canada Food Price Report

In Canada, 49 billion dollars worth of food is sent to landfills each year

*according to the National Zero Waste Council

63% of the food could have been eaten

*according to the National Zero Waste Council

We also found that:

There is an increase in the number of people living alone in Canada. This number has reached its recorded peak in 2021, with 4.4 million in total

Highest per capital food waste occurs in single-member households

*according to Statistics Canada

People ages 18–34, who lived in an urban community, rented their home, and/or worked full-time were more likely to self-report higher levels of food waste

*according to Science Direct https://doi.org/10.1016/j.seps.2021.101110

Primary Research

The alarming statistics prompted a deeper inquiry: how do these figures translate into the everyday experiences of Toronto residents?

 

To uncover this, we conducted 11 semi-structured interviews and sent out a survey gathering 26 responses. Focusing on 18 to 30-year-olds living alone — students and young professionals — we aimed to unravel their shopping patterns, food management strategies, and the challenges they face in meal planning and food preservation.

SURVEY RESULTS

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14/26 do not plan their grocery shopping

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23/26 say food waste somewhat or greatly influences their shopping decisions

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18/26 say their fruits & veggies are hard to manage

INTERVIEW INSIGHTS

All interviewees struggled with food wastage...

😒

😭

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"Unless you're intentional, it's hard to manage food waste"

Interviewee 1

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"I choose the smaller more expensive packets, so I don't waste food, but I still end up throwing away some"

Interviewee 2

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"I usually end up throwing out fruits because I get too busy with work"

😣

Interviewee 3

Affinity Mapping

After conducting the interviews, we categorized our findings into pain points, motivations, and behaviours. Given the volume of insights, we further distilled the data into themes, creating an affinity map to better understand the predominant pain points.

​

There were 6 main themes: portion sizes, meal planning, perishability of fresh foods, high food prices, transportation, and storage challenges.

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The Define Phase

Persona

After synthesizing our key findings, we developed a persona that encapsulates the typical pain points, needs, and desires of our target users. This persona serves as a tool to foster empathy and guide decision-making throughout the solution development process, ensuring that the user remains at the heart of our design.

MEET KAI

User Journey

To ideate key functionalities for our solution, we developed a user journey map, detailing the 'As-Is Scenario' of users' experiences from grocery shopping to meal consumption. This journey mapping focused on understanding what users were doing, thinking, and feeling at each stage, providing insights into their current challenges and opportunities for improvement.

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To paint a better picture, here's a potential story:

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Kai finally has free time and she thinks it's the perfect opportunity to cook a fresh home-made meal!

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Kai checks the fridge and finds that all the fruits and veggies she bought last week are rotting.

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She remembers mushy bananas make amazing banana bread! Excitedly she checks the fridge and sees she only has 1 egg...

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Now adamant about making this banana bread, she rushes to the grocery store. She reaches, and finds the eggs, but only sees cartons of 12 eggs, which are currently $8. 

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Kai doesn't know what to do, she thinks "I only need 1 egg and I don't want to spend $8 for 11 more. I definitely won't finish them in time".

The Ideation Phase

Needs Statements

Guided by our identified themes and user journey, we crafted needs statements to focus our ideation process. These statements are designed to address the specific challenges faced by our persona, Kai.

1
Meal Planning & Budget

Kai needs a detailed method for grocery shopping to minimize waste and stick to a budget.

2
Food Waste Reduction:

Food Waste Reduction: Kai seeks a solution to use all her food before it expires, reducing fridge waste.

3
Storage & Preservation

Kai requires guidance on food storage techniques to prolong the shelf life of her groceries.

4
Inventory Awareness:

Kai needs an effective way to track her groceries, ensuring she uses them before expiration.

5
Efficient Shopping:

Kai is looking for local shopping options to prepare meals more efficiently.

Idea Synthesis

In the idea synthesis phase, leveraging the Crazy 8's technique led to the generation of 12 distinct idea categories. Following a strategic voting process on a prioritization grid, which evaluated feasibility and impact, the team narrowed these ideas down to six.

​

Further refinement led to the selection of two primary ideas and one complementary idea:

Food Sharing & Trading

A platform to facilitate the giving and receiving of excess food within the community, promoting food utilization and waste reduction.

Iventory Checker

A tool for monitoring the user's fridge or pantry inventory, providing updates on food status and reminders about approaching best-before dates.

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Consumption & Sharing Prompts

A separate feature that actively suggests actions for items, such as prompts to consume them or share with others in the community, thereby aiding in reducing food waste

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The Develop Phase

We honed in on three key tasks for our app's functionality.

These tasks were:

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1) Creating a post to offer food to others,

2) Requesting food from fellow users, and

3) Scanning a receipt to update the user's food inventory

Low Fidelity Mock-ups

Task 1: Offer food to others

Kai, the user, can share excess food to reduce waste

Task 2: Request food from someone

Kai, the user, can recieve smaller portions of food so that she doesn't have excess food

Task 3: Scan your receipt to update inventory

Kai, the user, can keep a detailed inventory of her groceries so that she can track expiry dates

Testing & Insights

I conducted a lean evaluation of our low-fidelity mockups with target users. They were asked to interact with the app, performing specific tasks while expressing their thoughts and actions aloud. After that, I conducted a follow-up interview to gain more insight into their experience. This process helped identify user experience issues and areas for improvement, guiding the next iteration of the design.

MAIN FINDINGS

Problem

Vague/Improper LabelsConfusion arose from vague or inappropriate labels such as “Your Items” on the “Fridge” screen and “Capture” on the “Scanning” screen, along with the labels "Offer" and "Request."

Ambiguous Post Button: The current post button does not clearly distinguish between the actions of "Offering" and "Requesting" food, leading to user confusion.

Post Creation Clarity: Users faced difficulties in detailing their food offerings due to a lack of guidance.

Screen Title Relevance: The current "Message" title on the "Message Screen" lacks context. 

Tab Bar Optimization: Users felt the tab bar on screens like message pages and post creation is unnecessary. 

Pick-Up Confirmation Options: Users asked how they would modify or cancel a pick-up after confirmation.

Post-Task Review Screen Addition: Lacks a dedicated screen for users to leave reviews after task completion. 

Missing Return Buttons: Absence of back buttons on the “Messages,” “Pick-up Confirmation,” and “Scanning”.

Proposed Solution

Rename these to “Your Inventory” and “Scan” respectively, and changing "Offer" and "Request" to "Food" and "Requests," supplemented with clarifying notes for better user comprehension and interaction.

Introduce a slide-up screen after the post button is clicked, offering clear and distinct choices for creating"Offer" and "Request" posts.

Include a guided template for item descriptions. Also add a dedicated section for delivery instructions 

Use more descriptive titles, like the user's name and icon or the item title being discussed, to provide clearer context 

Remove the tab bar from these specific interfaces to simplify and declutter the screen, focusing the user's attention on the primary tasks of messaging and posting.

Add capabilities to cancel or alter pick-up arrangements post-confirmation, this will provide greater control 

Integrate a review screen as it is critical for allowing users to rate and share feedback about their experiences.

Incorporate return buttons on these screens to allow users to easily backtrack, review, and adjust their choices.

Mid-Fidelity Prototype

The insights from the lean evaluation on the low-fidelity mockups highlighted several gaps and areas for improvement. In response, I created the next iteration of mid-fidelity mockups in Figma. These mockups were designed to incorporate the feedback and address the identified issues, ensuring a more cohesive and simple experience. 

Try out the interactive prototypes!

TASK #1

Post to offer excess food to your community

TASK #3

Scan your receipt to update your food inventory

TASK #2

Request someone for flour

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Next Steps

Currently, Give'n Grab is in its mid-fidelity stage. We've completed another round of usability testing to assess task completion efficiency, and this feedback will inform our move to a high-fidelity prototype. Exploring branding aspects will also be a key focus in this next phase.

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Additionally, our team has identified potential features to enhance user engagement and safety. We're considering gamification elements to increase user interaction and retention, and implementing robust security measures, particularly crucial for a food-sharing platform, to ensure user trust and safety. These aspects will be pivotal in our continued development and testing.

Reflection

It's a journey!

Reflecting on this journey, I've realized that it's not just about the destination but the insights and growth along the way. Each step in the UX process, from research to prototyping, is crucial for gathering the insights that shape a meaningful and user-centred design. This experience has reinforced the importance of embracing the journey in design, where every challenge and feedback is an opportunity to learn and evolve.

No idea is a bad idea...

In this design journey, I've embraced the principle that no idea is a bad idea. This mindset has opened doors to creative possibilities and innovations. More importantly, it has underscored the value of truly listening to and observing users. In their feedback and behaviors lie hidden gems of insight, which, when carefully extrapolated, can lead to breakthrough design solutions. It's a reminder that in UX, the user's voice is not just heard, but is a guiding light.

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